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COMM1865 Business Writing Strategies
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COMM1865 Business Writing Strategies
0 Download6 Pages / 1,264 Words
Course Code: COMM1865
University: Conestoga College
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Country: Canada
Question:
Based on the topic you had approved for your proposal assignment and using the comprehensive outline you have already created, write an essay or report that expresses your answer to the research question you set for yourself. Consider the purpose and audience you identified in your proposal. What information needs to be included? What strategy will suit your topic best? Once you have finished planning your paper, write a draft, revise it for organization and content, proofread it for mechanics and grammar, and then submit it to the appropriate eConestoga drop box for an originality check to ensure the documentation and paraphrasing are correct. Double-check your paper using the checklist provided at the end of this assignment.Once you are satisfied with your final version, ensure that you have submitted all of the necessary parts listed in the submission requirements above.
Answer:
Introduction:
Video games have shown progressive evolution from past many decades but yet many are unable to play due to their impairments such as blindness, deafness, impaired memory, dyslexia, paralysis and amputation etc. Although these days gaming industries have made their attempt to come up with some experimental devices to provide alternative to the disabled individual but still there is lot more to accomplish. The focus is primarily on the PC games and currently 59 percent of Canadians play video games, most of them have video game console. Almost every video gamer have their own computer and according to the WHO among 18 roughly 3 individual have physical disability and over all there are 15% individual with different form of impairment. It’s a large number which is still to be covered by the gaming industries. Gaming industry knows very little about the attitude of disabled gamers. Recent attempts are revolving around young children with well known disabilities; disabled lying outside this category are mostly overlooked. As games are not only for the entertainment but it also helps the patient to feel relaxed after various discouraging training sessions (Disability and Health).
Disabilities can be broadly classified into 3 categories: Sensory impairment, cognitive disability and motor impairment. Among the three categories sensory impairment is most challenging to the gaming industry; visual impairment is most common sensory disability. Across the globe there are 217 million are with moderate and severe vision limitation and 36 million people are blind. In Canada itself there are multiple people with color blindness and partial deafness which encompass 6 million of the population of the total population. Individual facing partial visual issues can use magnifying utility available in Windows and Mac. Motor impairments are one of the most common types of disability, marked by limited movement of the joints. Individual with such a disability faces issues in interacting with the gaming system physically. Custom key binding and macros are some helpful software side to solve such problem. It also helps in improving the mobility of the joints. Cognitive/psychological impairments are marked by the difficulty experienced by the individual in memory and learning. This is a very wide category and has a variety of different conditions and challenges. All the disabled individual face concerns in either to receive the information from the computer or to understand the information or to send the information to the computer (Disabilities: Definition, Types and Models of Disability)
.
Computer advancements have changed the lives of many individual. Modification in the tools and software has provided better facilities to the modern day gamer. For the blind players there is now availability of one switch games, can be operated using a single button. Games have entered in the area of the education, physical therapy, rehabilitation etc. There are “game with a purpose” (GWAPs), these games are designed in a way to provide entertainment to the user as well as solve complex problem as a result of games byproduct. Video games have been popular among collectors and it represents change in culture of gaming from time to time. Video games have increased social lives of the disabled and diseased people. There are multiple categories of games available like First-person shooter (FPS) such as counter-strike, Real time strategy (RTS) example Star-craft, Multiplayer online battle arena (MOBA) such as Dota 2(12 Types Of Computer Games Every Gamer Should Know About) .
There are several attempts which are made by the gaming industries in order to provide alternatives to the disabled players. One of the most effective strategies has been introduction of the different gaming controller for the disabled players. The QuadStick (530 CAD) is a kind of controller which allows the disabled player to play the game with their mouth. Mouth piece provides some sip and puff switches, with the help of which players can send commands. It also allows the players to customize the switches and is compatible with PCs, Xbox 360, Xbox One and PlayStation 4(Video Game Controllers For The Disabled: Accessibility Is Key – Gaming Controllers For You). The Quad Button Box (170 CAD) controller compatible with Xbox 360 or PlayStation 3 controller helps the people which are unable to hold the standard controller.
It has four large buttons which work as the joysticks upper buttons, so as the player can reach all the buttons. The Stinky board is a flat device which allows the disabled player to command the game character with one or both feet’s. It has been designed by the gaming industry such that it keeps the legs on resting position while playing. Due to less advertising it’s not familiar to most of the disabled gamers (Stinkyboard). The Nintendo Wii Switch Enabled Classic Arcade Controller the only alternative controller for Nintendo console. It contains large buttons and joysticks which allows the player with restricted arm movement to play. It has been created by the Broadened Horizons a company specializing in devices for disabled gamers. There are several other examples of controllers created for the impaired gamers like The Ultimate Arcade 2, The One-Handed Ergonomic Palm Game Controller, LEPMIS’s Switch Access Pod, and ORTHOS One Handed Handset etc. Above mentioned controlling devices unable the disabled and impaired to interact with the game.
There are experimental devices created by the different industries as well like The tongue-operated switch array (TOSA) which contains five switches and user can control the game with his/her tongue (Kim et al.). Facial feature tracking and Head tilt based device is one very useful device as it allows the disabled individual to play the game only by the change in expression or by little movement of head. Finger pointed mouse and Mouth stick are also useful devices which helps the player to interact.
Community groups and organizations like AbleGamers, Unstoppable Gamer, Includi?cation, The Accessibility Arcade works in direction to help the disabled games and provide them monetary support as well. They have helped the gamers in variety of ways to overcome their disability. Many companies have ignored the importance of gaming to the disabled like Nintendo but other organization like International Game Developers Association (IGDA 2003) is the Game Accessibility Special Interest Group .The organization has software engineers from all across the globe which together make the gaming experience better. Their core objective is to make the games more accessible to the disabled. There are some notable disabled gamers which have showed the courage to Excellency namely Clint Lexa (HalfCoordinated), Michael Begum III (Brolylegs), Keith Knight (Aieron), Mike Olson (Handi). Although Industries are improving the experience of gaming for disabled each day but there is wide gap to cover and it’s just a start to a complete new gaming era (The Ablegamers Charity | The Worlds Largest Charity For Gamers With Disabilities).
References
Disability And Health. Who.Int, 2018, https://www.who.int/news-room/fact-sheets/detail/disability-and-health. Accessed 6 Dec 2018.
Disabilities: Definition, Types And Models Of Disability. Disabled World, 2018, https://www.disabled-world.com/disability/types/. Accessed 5 Dec 2018.
12 Types Of Computer Games Every Gamer Should Know About. Thought Catalog, 2018, https://thoughtcatalog.com/jane-hurst/2015/02/12-types-of-computer-games-every-gamer-should-know-about/. Accessed 5 Dec 2018.
Video Game Controllers For The Disabled: Accessibility Is Key – Gaming Controllers For You. Gamingcontrollersforyou.Com, 2018, https://www.gamingcontrollersforyou.com/video-game-controllers-for-the-disabled-accessibility-is-key. Accessed 5 Dec 2018.
Stinkyboard. Stinkyboard.Com, 2018, https://www.stinkyboard.com/. Accessed 5 Dec 2018.
Kim, Dongshin et al. “Development Of A Tongue-Operated Switch Array As An Alternative Input Device”. International Journal Of Human-Computer Interaction, vol 18, no. 1, 2005, pp. 19-38. Informa UK Limited, doi:10.1207/s15327590ijhc1801_2.
The Ablegamers Charity | The World’s Largest Charity For Gamers With Disabilities. Ablegamers.Org, 2018, https://ablegamers.org/. Accessed 5 Dec 2018.
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